![]() We will quickly summarize them:Īs in the previous levels, shuffle all 60 tiles and separate them into 3 equal-sized piles. The setup is the same, but the scoring requirements are different. Now it gets particularly challenging, as the cemeteries are haunted and don't work the way you are used to. Deploy a hound on the board next to a meeple adjacent to a cemetery and use it to remove ghosts.Choose to eliminate ghosts instead of scoring points.Īs soon as tiles are added to all 4 sides of the cemetery tile (left, right, top, bottom), you remove all ghosts from this cemetery tile (in addition to burying a meeple).If you reach it a second time, you have won. To make that easier to see, you can place the goal token with its grey side up, flipping it to its colored side up when you reach it the first time. Place the goal token on the 25 space on the scoring track. ![]() Additionally, you now need to score more points - 75 to be exact. This time, however, add the 5 castles and 5 cemeteries to the rest of the tiles. ![]() Level 2 introduces 2 new types of land tiles to the game. All rules remain in effect, unless we explicitly change or remove them. We will now explain the differences and new elements included with each Level. As soon as you win it, you can keep going with the next level. Now you know how to play the first level of Mists over Carcassonne. When the game end is triggered, no more points canīe scored, so unfinished roads and cities are worth zero points. Can be played standalone as a co-operative game, or together with the base game as Exp. Originally released by Hans im Glück in 2022.
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